GD 2000 — Game Design Slides
Lecture slides for GD 2000 — Game Design.
Decks
- Game Loops — the core loop, nested loops, and how to design one.
- Game Loops — Reference Notes — a condensed version.
- Game Assets — 2D, 3D, and audio assets, and the pipeline that puts them in the game.
- Game Assets — Reference Notes — the pipeline, licenses, and Excalibur snippets as a handout.